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Friday, December 27, 2024
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/Lwu9EyT
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/YKHqD7M December 26, 2024 at 10:54PM
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Show HN: The Cascade Graph – An interactive map of AI and energy constraints https://ift.tt/O47EcUS
Show HN: The Cascade Graph – An interactive map of AI and energy constraints Hello, I wanted to share with you all a interactive map of the ...
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Show HN: An AI logo generator that can also generate SVG logos Hey everyone, I've spent the past 2 weeks building an AI logo generator, ...
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Show HN: Simple Gantt Chart Software https://ift.tt/sa3dQKF May 7, 2022 at 12:39PM
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Show HN: Jsonnet Course Online Hi HN! I'm usually a lurker here, but I wanted to share this: I'm an enthusiastic user of Jsonnet[1] ...
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