Saturday, April 25, 2026

Show HN: TurbineFi – Build, Backtest, Deploy Prediction Market Strategies https://ift.tt/zfhkMrX

Show HN: TurbineFi – Build, Backtest, Deploy Prediction Market Strategies Hey HN! We just finished our first major build of TurbineFi, an AI-assisted workflow for building, backtesting, and running prediction market strategies. There are over 1,000 community strategies you can try out, there's a backtesting engine integrated in the workflow, and you get your own sandbox to execute the trades 24/7. Currently live for Kalshi, Polymarket coming soon. We developed a custom DSL to make compiling AI-assisted strategies more deterministic than raw python generation, so creating a strategy takes seconds even on low-tier models (thinking of migrating to a self-hosted model soon to reduce costs). We also worked with Locus (YCF25) to do the sandbox provisioning, so that we never manage keys for users. When a user signs up with their email, Privy creates a wallet for them, and then that wallet uses the X402 agent payment protocol to pay for their own server. We created a deployment harness around it that accepts and runs new code via a hosted API, so once it's up, every deployment is authorized by EIP-712 signatures. It keeps everything non-custodial, and code deployments happen in seconds. And users don't really realize they're using crypto rails. Turbine also includes weather and crypto historical information, so you can do things like fading the BTC-15min UP markets when it's cold in NYC, and backtest and run it in seconds. Adding sports data soon. There's a 7-day trial if you want to poke around. Would appreciate feedback on which strategies you'd want to try first, so we can make sure we have the infra to support them. Thank you! https://ift.tt/znumCv3 April 24, 2026 at 08:47PM

Friday, April 24, 2026

Show HN: Tron Hilbert Curve Macro https://ift.tt/RhLBGwP

Show HN: Tron Hilbert Curve Macro is it useful? probably not! https://ift.tt/uBsTbJR April 24, 2026 at 01:54AM

Show HN: Python 0.9.1 from 1991, Guido van Rossum's first public release https://ift.tt/Z0i31SQ

Show HN: Python 0.9.1 from 1991, Guido van Rossum's first public release https://ift.tt/P6hOyaz April 23, 2026 at 10:54PM

Show HN: Turning a Gaussian Splat into a videogame https://ift.tt/9nWIpMe

Show HN: Turning a Gaussian Splat into a videogame https://ift.tt/rCIU7Ly April 23, 2026 at 07:48PM

Thursday, April 23, 2026

Show HN: One ESLint rule to kill the "ChatGPT em dash" in your codebase https://ift.tt/f4H8jC5

Show HN: One ESLint rule to kill the "ChatGPT em dash" in your codebase https://ift.tt/jmbEKLz April 23, 2026 at 01:27AM

Show HN: Netlify for Agents https://ift.tt/kLmT6Xt

Show HN: Netlify for Agents I launched Netlify with a Show HN more than 11 years today, for humans. Today we're launching our Agent first version of Netlify. Super early days for this, but I expect it to become as important as our original launch over time. It's as hard to perfect these flows as it was to perfect some of the initial human DX flows, since the agents are non-deterministic and keeps changing and evolving, and we'll have more to show soon on our eval tooling for this. Try it out with an agent, and we would love feedback on what works and what doesn't as we keep iterating on making Netlify better for our new agent friends. https://netlify.ai April 22, 2026 at 10:27PM

Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser https://ift.tt/5wrxBE6

Show HN: Everest Drive – a multiplayer spaceship crew simulator in the browser Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install. Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving. - Silent running. Cut your emissions and witnesses can't ID you. - Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop. - Boarding combat. Dock with another ship and fight through it room by room. Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB. - Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority. - Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL. https://ift.tt/fR6dMvC Very early, plenty of rough edges. Would love to hear what breaks for you: https://everestdrive.io https://ift.tt/ejFbURM April 22, 2026 at 11:27PM

120 Years Later: The 1906 Earthquake in 13 Photos

120 Years Later: The 1906 Earthquake in 13 Photos By Jeremy Menzies On April 18, 1906, the ground under San Francisco shook violently. A 7...