Sunday, October 12, 2025

Show HN: Solving the cluster 1 problem with vCluster standalone https://ift.tt/yD3qkVi

Show HN: Solving the cluster 1 problem with vCluster standalone vcluster is an open source tool for Kubernetes multi tenancy and over the years it has matured to have hosted controlplane virtual cluster, shared virtual clusters but the host cluster problem was always there. With vcluster standalone, you can now create the first cluster also with the same developer experience and consolidate the multiple vendor problem. With this, you can now use vcluster for entire multi tenancy spectrum. Feel free to discuss, happy to answer any questuons. https://ift.tt/Oa2436l October 8, 2025 at 10:20PM

Show HN: rift – a tiling window manager for macOS https://ift.tt/vcUrmO9

Show HN: rift – a tiling window manager for macOS https://ift.tt/HysF3uU October 12, 2025 at 05:52AM

Show HN: Vello's high-performance 2D GPU engine to .NET https://ift.tt/QOCZ5eM

Show HN: Vello's high-performance 2D GPU engine to .NET VelloSharp v0.5.0-alpha.1 is now available, delivering Vello’s high-performance 2D GPU engine to .NET atop the wgpu 3D backend. Integrates cleanly with Avalonia, WPF, and WinForms to modernize rendering pipelines without disruptive rewrites. https://ift.tt/TbixuBf October 12, 2025 at 03:32AM

Show HN: Sprite Garden - HTML Canvas 2D sandbox and farming https://ift.tt/EevMwUo

Show HN: Sprite Garden - HTML Canvas 2D sandbox and farming Sprite Garden: https://kherrick.github.io/sprite-garden/ A 2D sandbox exploration and farming game that runs entirely in the web browser. As a fully HTML, CSS, and JavaScript game, it is highly readable, hackable, and customizable. Included on "globalThis" is the "spriteGarden" global object with the game config and state readily available. Drawing with tiles is as easy as opening dev tools (use the menu in the browser as keyboard is captured), or entering the "Konami Code," for a full screen view and a map editor. - Share games from the world state manager - Explore unique procedurally generated biomes - Dig for resources like coal, iron, and gold - Use collected materials to place blocks and shape the world - Discover underground cave systems filled with resources - Plant and harvest different crops with "realistic" growth cycles Examples: - Preparing a QR Code to be mined: https://gist.github.com/kherrick/1191ae457e1f6e1a65031c38c2d... - Drawing a heart in the sky: https://gist.github.com/kherrick/3dc9af05bccc126b11cc26fb30a... - Entering the Konami Code (map editor / fullscreen): https://gist.github.com/kherrick/effbe1463d9b78da046f27c5d42... I'm unsure how the game should be taken further, or whether it should progress. Some potential ideas for the future include: - Input Box with JS Execution: Provide a safe, sandboxed input area in the game's UI where players can write small JS functions or scripts (instead of exposing it on globalThis). - API Exposure: Expose a controlled API or object representing game state and functions, like terrain manipulation, crop growth, player movement, to the user script so players can automate or modify behaviors. - Event Hooks: Allow players to register hooks into game events (e.g., world update, planting crops) where their custom code runs, enabling mods or custom automation. - Multiplayer: Use WebRTC to allow many players in the same world. - Actual gamification: Make reasons to play, health meter, powerups, plant combinations, enemies? - Better mobile controls: Currently on screen, no swiping for movement. - Easier building with blocks: Currently block position based on location of player. Also featured on: - Microsoft Store: https://ift.tt/1MGH9it - Wayback Machine: https://ift.tt/EKfQ0H4.... Feedback is highly welcome, and source is available at: https://ift.tt/5vSiJHP https://kherrick.github.io/sprite-garden/ October 12, 2025 at 03:15AM

Saturday, October 11, 2025

Show HN: I built a platform for long-form recs: books, articles, podcasts, etc. https://ift.tt/CZauo1e

Show HN: I built a platform for long-form recs: books, articles, podcasts, etc. Would appreciate any feedback, I've really been frustrated with modern social media recently, and made this platform to push back. It promotes genuine connection and deep understanding, topics that we've seemingly lost with the proliferation of short-form and current social media. https://ift.tt/VZ45y7I October 11, 2025 at 12:09AM

Cheering on the M Ocean View’s Big Birthday: How We’re Improving the Line for Riders

Cheering on the M Ocean View’s Big Birthday: How We’re Improving the Line for Riders
By

Muni riders use a new boarding island that serves the M Ocean View. The celebration continues for the M Ocean View’s 100th birthday! First, we shared how it all started. Our next stop: how it’s going. Learn about recent upgrades we made along the route based on community feedback. And see what we’re doing next to improve things even more for riders. Working to improve safety and reduce travel times In 2022, the SFMTA launched the M Ocean View Transit and Safety Project to continue to improve the line. We heard from community members that they wanted us to reduce wait and travel times on the M...



Published October 10, 2025 at 05:30AM
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Show HN: Iframetest.com https://ift.tt/W1wQI6F

Show HN: Iframetest.com https://iframetest.com/ October 6, 2025 at 03:25PM

Show HN: Rewriting Scratch 3.0 from scratch in Lua (browser-free native runtime) https://ift.tt/oIlJuUs

Show HN: Rewriting Scratch 3.0 from scratch in Lua (browser-free native runtime) Built a native Scratch 3.0 runtime in Lua that runs .sb3 pr...