Sunday, September 21, 2025

Show HN: Rustchain – Rust toolchain AI agent framework universal transpilation https://ift.tt/itw9yRv

Show HN: Rustchain – Rust toolchain AI agent framework universal transpilation https://rustchain.dev September 20, 2025 at 11:59PM

Show HN: Little Fluffy Clouds: Combine a bunch of small adjacent networks https://ift.tt/cysWH4S

Show HN: Little Fluffy Clouds: Combine a bunch of small adjacent networks https://ift.tt/GjCIscm September 20, 2025 at 08:00PM

Saturday, September 20, 2025

Show HN: OS layer for running multiple Codex agents in parallel https://ift.tt/v7u2Ed5

Show HN: OS layer for running multiple Codex agents in parallel We built an open source layer to orchestrate multiple Codex agents in parallel. Found myself and some friends running Codex agents across multiple terminals. Thats why me and a friend built emdash. Each agent gets its own isolated workspace, making it easy to see who’s working, who’s stuck, and what’s changed. https://ift.tt/fjlvgBp September 20, 2025 at 01:12AM

Show HN: Devsyringe – automate injecting dynamic values into static files https://ift.tt/60x8LVe

Show HN: Devsyringe – automate injecting dynamic values into static files Tired of manually copying tunnel URLs, API tokens, or other dynamic values into config files? Even small tasks like this break flow and are error-prone. I built Devsyringe, a small Go CLI that automates this process. You define rules in a simple YAML file, run a command, and it updates multiple static files automatically. It works for tunnels, API keys, documentation, CI/CD configs — anywhere dynamic values need injecting. I’d love to hear how others handle injecting dynamic values into static files in their workflows. GitHub: https://ift.tt/DrS50YR https://alchemmist.xyz/articles/the-devsyringe/ September 20, 2025 at 12:34AM

Show HN: Run Qwen3-Next-80B on 8GB GPU at 1tok/2s throughput https://ift.tt/pLVzP09

Show HN: Run Qwen3-Next-80B on 8GB GPU at 1tok/2s throughput https://ift.tt/0pWdorD September 20, 2025 at 12:06AM

Show HN: RustNet, a network monitoring TUI with process identification https://ift.tt/f8RWhYv

Show HN: RustNet, a network monitoring TUI with process identification Hi HN! I built RustNet, a Terminal UI based network monitor written in Rust that shows real-time connections with process identification and protocol detection. What may make it interesting: • Deep packet inspection for HTTP, HTTPS/TLS (with SNI), DNS, and QUIC protocol detection • Process identification using eBPF on Linux (experimental) and PKTAP on macOS which does also catch short-lived processes that polling procfs or lsof would miss • Multi-threaded packet processing with lock-free data structures for the UI • Cross-platform (Linux, macOS, Windows but process identification so far only on Linux/macOS) The eBPF implementation was a bit more tricky to implement than using PKTAP, but it was very interesting to learn about how to hook into tcp_connect, udp_sendmsg, etc. in order to catch process info before connections disappear. I built this as a lightweight Wireshark alternative for quick TUI based network inspection with process identification. Install: cargo build --release, run with sudo or set capabilities. Homebrew tap also available. Would love feedback on the project and any ideas for additional protocol detection or any other suggestions. Thanks https://ift.tt/n6V1r25 September 19, 2025 at 09:51PM

Friday, September 19, 2025

Show HN: Continuum Game (68k Mac) Ported to JavaScript https://ift.tt/A3WDFKL

Show HN: Continuum Game (68k Mac) Ported to JavaScript This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the entire game state in Redux, including all the physics, movement, etc. Every thing that happens in the game is a little redux action. You can watch the whole game get played in the RTK debugger. For some reason that makes me happy. I've released all my code as MIT. Would love to make a "modern" version some day, but for now I've just tried to be faithful to the original. There are a few bugs, noted as issues in the github repo. Feel free to add more. https://continuumjs.com September 18, 2025 at 11:21PM

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK https://ift.tt/LgOr41F

Show HN: StarScope – Free astronomy dashboard for observers outside the US/UK https://starscope.live/feed June 16, 2026 at 12:51AM