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Saturday, May 3, 2025
Show HN: Polyseed – first(?) pq PAKE implementation https://ift.tt/NsRfXD0
Show HN: Polyseed – first(?) pq PAKE implementation https://ift.tt/VctLUsY May 2, 2025 at 09:10PM
Show HN: I built a synthesizer based on 3D physics and launched the product https://ift.tt/1JHwOzM
Show HN: I built a synthesizer based on 3D physics and launched the product I've been working on the Anukari 3D Physics Synthesizer for a little over two years now. It's one of the earliest virtual instruments to rely on the GPU for audio processing, which has been incredibly challenging and fun. In the end, predictably, the GUI for manipulating the 3D system actually ended up being a lot more work than the physics simulation. So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with (awesome) contractors brought in for some of the stuff that I'm bad at, like the 3D models and making instrument presets/videos. The official launch announcement video is here: https://www.youtube.com/watch?v=NYX_eeNVIEU But if you REALLY want to see what it can do, check out what Mick Cormick did with in on the first day: https://ift.tt/jYDIAH8 I've kept a fairly detailed developer log about my progress on the project since October 2023, which might be of interest to the hardcore technical folks here: https://ift.tt/AnyrfbC I also gave a talk at Audio Developer Conference 2023 (ADC23) that goes deep into a couple of the problems I solved for Anukari: https://www.youtube.com/watch?v=lb8b1SYy73Q https://anukari.com May 2, 2025 at 11:42PM
Friday, May 2, 2025
Show HN: Lichen – Manage and create code licenses on the CLI and with TOML https://ift.tt/WvYtBXT
Show HN: Lichen – Manage and create code licenses on the CLI and with TOML Hey! I'm Miles, I built this tool to be a fast and reliable solution for generating licenses on the CLI. Licensing has always been a point of stress for me, with how much is at stake. If I copy one from the wrong website, the version I download is the wrong one, or any number of mishaps, my whole code is at risk. We see this fiasco play out all the time. We shake our saddened heads and go on. No longer! Lichen is designed to generate licenses sensibly with three words on the CLI. `lic gen MIT`. Or in a `.lichen.toml` in your project root. Add authors/maintainers with --authors, date it with --date, license specific parts with exclude patterns and double licenses. Project big or small, it's got everything (I think). (Tell me what it's missing please). It uses SPDX licenses for correctness. Written in Rust, you'll know you're safe, and if you want to be extra cautious, feel free to create license headers on all your files (Fast too! Can do this for the entire cargo project in 22s uncached). I'm happy to answer any questions/concerns/whatever about my tool, it's my biggest project to date (And therefore my most bug-ridden...) https://ift.tt/vZg5yCI May 1, 2025 at 10:25PM
Show HN: Robot Unlock – an open-ended programming game/zachlike https://ift.tt/EugKeLz
Show HN: Robot Unlock – an open-ended programming game/zachlike Hello, In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time. It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet. Years passed, I worked in the game industry, had some fun, learned a few things and eventually burned out. Meanwhile, Zachtronics kept making games and managed to define a genre, proving that there indeed was a market for such games. I'm very happy about that. Now I want to have a shot at going indie and almost 15 years later I'm launching the sequel to my 2010 game. One of my playtesters has been at it for 26 hours so I know it can be a real nerd sniper. It's a game for the type of person who loves quirky languages and optimizing their programs under extreme constraints. I have been hanging out on HN for a long time and thought some in this community might like the game. I want to keep doing this and I will as long as I can afford it. Looking forward to your questions and feedback. https://ift.tt/Y4FuqSk https://ift.tt/HcSmwhl May 1, 2025 at 09:08PM
Thursday, May 1, 2025
Show HN: Keyboard Minesweeper – Speedrun the Classic, No Mouse Needed https://ift.tt/hNB2Ee8
Show HN: Keyboard Minesweeper – Speedrun the Classic, No Mouse Needed Hi HN! Here's a little hobby project of mine. I reimagined Minesweeper for the keyboard warriors out there. No mouse. No distractions. Just lightning-fast gameplay, tight controls, and a design built for speedrunners and puzzle lovers. Give it a try: https://ift.tt/detk4SP Would love your feedback, or see if you can beat my best times: 5.41s on small, 46.51s on medium. https://ift.tt/detk4SP May 1, 2025 at 01:29AM
Show HN: Jarvis-AI, an AI Agents network that kills admin work in big corporate https://ift.tt/35uSJMH
Show HN: Jarvis-AI, an AI Agents network that kills admin work in big corporate Cheers HN, We're Oli and Pascal, two friends from ETH Zürich. We built a network of AI Agents for large organisations, that finally gets rid of all admin work for employees. Current features are: - Schedule, move or cancel meetings (via Google Calendar or locally) - Dynamically adapt meetings according to stakeholders’ availabilities (internal communication of the agents) - Summarize incoming mails (via Gmail) - Create a project plan (command: plan XXX = [project description]) including stakeholders, timeline and cost estimate - Plan, assign and view tasks - Do all of the above via audio We believe that the network point is the core of the product. If you're planning a new project, Jarvis should not only give ideas but also propose whom to work with based on the context information of all the other Jarvises in the company. Instead of sending mails, information flow happens between the Agents and the audio feature makes it super natural to speak to your Jarvis. This is very early stage, so any advice/feedback is much appreciated :) https://ift.tt/MDWUBLv May 1, 2025 at 12:19AM
Show HN: The $300K DevinAI Secret is Now Open Source https://ift.tt/Nl2nhCS
Show HN: The $300K DevinAI Secret is Now Open Source You’ve probably heard of DevinAI’s new release, DeepWiki-a tool that analyzes GitHub repos and generates AI-powered documentation. The catch? It reportedly cost $300K in compute and is locked behind a paywall. I thought: why not make this accessible to everyone? Introducing Open DeepWiki: An open-source, self-hosted alternative that turns any GitHub repo into a comprehensive wiki with AI-generated docs, architecture diagrams, and code explanations. No cloud lock-in, no paywalls, just local, private analysis. Features: AI-generated documentation (supports GPT, Gemini, and local models) Visual diagrams (using Mermaid.js) Codebase Q&A with RAG-powered AI Works with private repos, runs entirely on your machine Repo: https://ift.tt/6N5jErA https://ift.tt/6N5jErA April 30, 2025 at 09:07PM
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Show HN: Pocket2Linkding – Migrate from Mozilla Pocket to Linkding https://ift.tt/IwYJfju
Show HN: Pocket2Linkding – Migrate from Mozilla Pocket to Linkding With the Mozilla Pocket shutdown coming up in about two weeks, I thought ...
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Show HN: An AI logo generator that can also generate SVG logos Hey everyone, I've spent the past 2 weeks building an AI logo generator, ...
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Show HN: Snap Scope – Visualize Lens Focal Length Distribution from EXIF Data https://ift.tt/yrqHZtDShow HN: Snap Scope – Visualize Lens Focal Length Distribution from EXIF Data Hey HN, I built this tool because I wanted to understand which...
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Show HN: Federated IndieAuth Server implemented as a notebook https://ift.tt/32IC633 April 27, 2021 at 04:37PM