Saturday, June 29, 2024

Join Us in Celebrating SF Pride This Weekend

Join Us in Celebrating SF Pride This Weekend
By Enrique Aguilar

Our staff marched on Market Street during the San Francisco Pride Parade last year. This year's theme for San Francisco Pride is "Beacon of Love." We are excited to come together and celebrate this vibrant community. We’ll cover weekend events you won’t want to miss. We’ll also share how we’re taking steps to make our system safer and more inclusive for the LGBTQ+ community and all of our riders. Ways to celebrate SF Pride this weekend: June 28: San Francisco Trans March The march begins at 6 p.m. For route details, visit the SF Trans March website. You can also learn more about a resource...



Published June 28, 2024 at 05:30AM
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Show HN: A multiple choice "flash card" game for my daughter using GPT4 https://ift.tt/nWHjXQS

Show HN: A multiple choice "flash card" game for my daughter using GPT4 https://ift.tt/mjw35TA June 28, 2024 at 11:06PM

Friday, June 28, 2024

Show HN: Siram – Automate Watering Your Houseplants https://ift.tt/5sD8Zbj

Show HN: Siram – Automate Watering Your Houseplants https://siram.co June 27, 2024 at 09:15PM

Taken with Transportation Podcast: About Town with Our CFO

Taken with Transportation Podcast: About Town with Our CFO
By

SFMTA CFO Bree Mawhorter takes a break from bicycling in Glen Park. It’s a big job, but Bree Mawhorter is up to the challenge. Mawhorter is our Chief Financial Officer, and she is featured in the latest episode of our podcast, Taken with Transportation. The episode, called “About Town with Our CFO,” is a mix of Mawhorter’s professional life and her personal transportation life. Getting around town In the episode, we take a transportation tour with Mawhorter to learn how she gets around the city. “Most of the time when I’m coming to work, I ride on the bike path from Glen Park up Chenery or the...



Published June 27, 2024 at 05:30AM
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Show HN: Semantic Search of 1000 Top Movies of All Time https://ift.tt/rtc1Q8a

Show HN: Semantic Search of 1000 Top Movies of All Time https://ift.tt/B8EvxYI June 28, 2024 at 01:41AM

Thursday, June 27, 2024

Show HN: Standard Webhooks – simplifying 3rd party API's https://ift.tt/uzVZhPE

Show HN: Standard Webhooks – simplifying 3rd party API's https://ift.tt/YOJDx1y June 27, 2024 at 05:54AM

Show HN: I built an indie, browser-based MMORPG https://ift.tt/paRLHgt

Show HN: I built an indie, browser-based MMORPG I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use gltf-transform for processing all GLTF files, compressing them, removing redundancies, etc. Node.js server - Uses express and socket.io to process game state updates. It keeps track of every client's game state and issues delta's at each game tick (currently 600ms). The client can send interactions with different objects. The server validates those and updates the game state accordingly. HTML/CSS/JavaScript/Three.js client - I use regular web technologies for the UI elements and three.js for the 3D rending on the browser. The client is responsible for rending the world state and providing the client with different interactions. All code is written in JavaScript which means less context switching. Performance seems to be good enough, and I figure I can always optimize the server code in C++ if necessary. I am currently running two cheap shared instances but based on my testing, they can likely support about 200 users each. This is a low-poly browser based game so it should be compatible across many devices. The data a user needs to download to play, including all 3d assets, is approximately 2 MB, even though there are hundreds of assets. Overall, it's been a fun project. Web development and open source software have progressed to the point that this is no longer an incredibly difficult feat. I feel like development is going pretty well and in a year or so there will be plenty of good content to play. https://ift.tt/6Md4ZhY June 26, 2024 at 11:23PM

Show HN: Free OSS transcription app I made and found it's faster than wispr flow https://ift.tt/jXQh9Tk

Show HN: Free OSS transcription app I made and found it's faster than wispr flow title doesn't let nuance, ofc it's not the app ...